COBRA V2

COBRA V2: Gamified and Customizable Hyperrealistic Cyber Range Simulations of APTs

Advanced cyber range training simulator using gamification for military and civilian defense

Develops adaptive training environments and realistic Advanced Persistent Threat (APT) simulation tools using gamification mechanics.

COBRA V2: Gamified and Customizable Hyperrealistic Cyber Range Simulations of APTs
University of MurciaDec 2023 / Jun 2026
Period
Dec 2023 / Jun 2026
Status
Completed
Institutional role
Lead Research Entity
Partners
University of Murcia
Outcome
A defense R&D project focused on realistic cyber range training and adaptive exercise design.

Case Study Focus

Security problem

Traditional cyber training lacks realistic APT simulation patterns and adaptive gamified metrics to keep cybersecurity teams engaged and evaluated.

DFL contribution

Connects distributed learning concepts with adaptive training evaluation and decentralized exercise telemetry. Investigates explainable assessment metrics and adaptive simulation paths for cyberdefense training.

Expected outcome

A defense R&D project focused on realistic cyber range training and adaptive exercise design.

CybersecurityCybersecurityCyberdefenseCyber RangeGamificationAPT Simulation

COBRA V2 (Cibermaniobras Adaptativas y Personalizables de Simulación Hiperrealista de APTs y Entrenamiento en Ciberdefensa Usando Gamificación Versión 2) was a defense R&D project running from 20 December 2023 to 30 June 2026. Funded by the Spanish Ministry of Defense (Dirección General de Armamento y Material), the project was led by researchers Félix Gómez Mármol and José Antonio Ruipérez Valiente at the University of Murcia.

Project Overview

In cybersecurity training, static environments often fail to represent the dynamic and evasive nature of real-world Advanced Persistent Threats (APTs). COBRA V2 addresses this limitation by developing next-generation Cyber Range simulators.

These environments combine realistic APT simulation patterns with gamification mechanics to train military and civil defense experts. The research studies how simulations can adapt to participant actions and performance, creating more personalized training scenarios.

Technical Scope

COBRA V2 advances the state of the art in cyberdefense training through:

  1. Realistic Threat Simulation: Models complex APT execution playbooks, directory-service compromises, and lateral movement in virtual network environments.
  2. Adaptive Learning Paths: Studies machine learning models that can track participant decision-making patterns and adjust difficulty, network topologies, or security events.
  3. Gamified Training Engines: Explores reward systems, progression metrics, and exercise feedback to support engagement and skill assessment for security analysts.

The COBRA V2 project is supported by the Spanish Ministry of Defense.

Public Source

Methodology

  • Hyperrealistic simulation of complex Advanced Persistent Threat (APT) playbooks.
  • Gamified reward systems and custom leaderboards for defense specialists.

Key Metrics

1.07M€

Project Budget

Ministry of Defense competitive program

Collaborating Team

University of Murcia

Lead Research Entity

Leads the project development under Félix Gómez Mármol and José Antonio Ruipérez Valiente.

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